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Wesnoth Units database

Scout

(image)

As noted by many ancient scholars and thus by many students of the Imperial War Academy, 'knowing is half the battle'. Scouts alow commanders to observe the battlefield situation quickly and concisely. They can also combat infantry squads quite effectively due to their close range SMG attachment.

Special Notes:

Information

Advances from:
Advances to: Heavy Scout Sky-fire Scout
Cost: 17
HP: 20
Movement: 7
XP: 40
Level: 1
Alignment: neutral
IDX3 RSScout
Abilities:

Attacks (damage - count)

(image)LMG Burst
short
5 - 5
bullet
(image)A-A Flak
ranged
7 - 1
shrapnel
marksman
(image)LMG Burst
ranged
5 - 5
bullet

Resistances

(icon) blade70% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle180%
(icon) Cave160%
(icon) Coastal Reef-0%
(icon) Deep Water170%
(icon) Flat170%
(icon) Forest260%
(icon) Frozen170%
(icon) Hills160%
(icon) Mountains270%
(icon) Mushroom Grove260%
(icon) Sand170%
(icon) Shallow Water170%
(icon) Swamp260%
(icon) Unwalkable10%
(icon) Village270%